🔸 In CaT the day/night cycle was 24 mins but we plan to change it.
🔸 Didn’t add Party vs Party in CaT cause the monster AI was too strong and the players would get destroyed–the AI could easily decide who to kill first to wipe out the player team.
🔸 PVP is not currently planned but and while we understand that it is expected and want to add it eventually, the team has decided to focus on deploying resources elsewhere. The ARENA found in the north part of Asterleeds is meant for players to compete in monster-slaying via speed or by enemy count.
🔸 We’ve optimized the servers, but haven’t optimized the client-side yet and hope to reduce the minimum pc specs to play.
🔸 In CBT there will be more fields to explore, and we want to open up each field even more so players can have fun reaching spots on their own instead of feeling confined to the space!
🔸 30 people can enter one channel (zone). -If zones were combined to be even bigger, it would make it harder to run into other players as the cap would remain 30 players per channel.
🔸 With real money, you can get things like costumes, character slots, and time-saving and convenience items.
🔸The basic cycle will be farming materials -> craft weapons. Strong weapons can not be bought or traded.
🔸 Paid body part options and aesthetic styles will be added but will not be available during character creation as it’s kind of “in your face” right when you start out. We want players to customize their characters to their personalities, but we’ve removed the ability to make extremely weird body part combinations.
🔸 We’re considering implementing gender change and name change.
🔸 In the alpha, symbols were allowed in names but we may restrict that in the future.
🔸 Since we don’t want to force players to invest ridiculous amounts of time into the game to keep up, we’re thinking about implementing a system where, for example, you receive a number of tickets (to enter a dungeon) a day, and can redeem them all at once or whenever you want.
🔸 We want to leave it up to the player on how they want to enjoy their time today. That being said, since logging in only for daily bonuses is a pointless system, we want people to have fun even after logging in.
🔸 In order to take our game overseas, we need to show results domestically.