Credit to the original owners – This is for internal use only in case of the original post is lost/removed/inaccessible.
Official FAQ
Class Info
Reddit AMA
Discord Q/A #1
Discord Q/A #2
Forum Confirmed Info
- If a stronger player decides to gang and kill a weaker player, the stronger one literally will gain nothing from that. Moreover, the punishment for doing so will be severe. At the same time we also have mechanics that keeps weaker players from bothering stronger ones or being punished in case of doing so.
- You can get fossils from mining, different gems including precious ones, precious metal nuggets, salts and various substances.
- Fog of war will limit your visibility. It’s not just the fog which hides some uninvestigated places. Highgrounds and obstacles will also limit your visibility. FoW is shared between party members. You will able to see what is happening around your party members.
- Fishing will be available in the game
- Combat and movement speed will be increased
- Gamepad support is being considered for the future
- Max party size is 4
- Raids will be 12-20man (NOW FULLY CONFIRMED ON DISCORD)
- Camera will be unlockable
- The size of the inventory can be expanded, and there will be bags for different types of resources
- There will be professions for crafting potions and other consumables
- Artifacts will have both active and passive abilities
- Rarity will follow the traditional system: Common < Uncommon < Rare < Epic < Legendary
- There will be no perma-death realms available
- The game will have lore content
- A summoner class is being considered
- Appearance customization includes skin color, hair and face (and gender as of April)
- Guild wars will be a thing
- Hitman and sheriff will be available professions
- Every build will be effective in certain scenarios
- Only PKs will lose any significant items
- 1v1, 2v2 and 3v3 arenas have also been confirmed (thanks for Foren on discord and Noxx for telling me this)
- There will be opportunities to make attacks out of FoW not so unexpected (thanks for Foren on discord for telling me this)
- There will be randomly generated dungeons (thanks for Foren again)
- The looter talent branch is intended for players who do lots of gathering and crafting activities, and also has a talent that gives +10% gold to everyone on the player’s party
- The game will have multiple cultures inspired by stuff like samurai, vikings and knights. The Qaddari culture will be cyberpunk samurai (i’m not sure about this part but i’ll leave it here anyway). Other confirmed cultures are Elaniens, Yorners and Faidens (thanks for Noxx for telling me this and Stevie for finding it)
- Auction houses and player trading has been confirmed (credits to Foren)
- Most items will be soulbound (credits to Foren)
- There are no plans for servers with different PvP rules
- Karma takes into consideration who attacked first, as well as level
- There is a gear score system
- The heroes come from different worlds
- Each hero will have its own set of values and principles, but no defined personality
- The game will have wards to help players be on guard
- A lot of information about the karma system just got confirmed:
- Upon killing a player, you will accumulate karma. After reaching a certain threshold, you will become a Criminal
- Killing a Criminal will give no karma points
- Upon dying, a Criminal will drop one of his weapons or artifacts
- Your relationships to other players will be shown as red, yellow, white or green
- Red players are enemies. Killing them won’t give any karma points
- Yellow players are neutral. You won’t be able to attack them unless you turn on PvP, and your AoE abilities will have no effect on them. Killing a yellow player gives you karma points
- White players are neutral players 3 or more levels below you. Killing white players will give you lots of karma and immediately make you a Criminal.
- Green players are party/raid members
- Karma points will be given based on the level difference between the attacker and the attacked player. It takes killing about 100 players of your level to become a criminal
- Only the aggressor will receive karma for kills. You will not receive any karma from killing someone in defense
- Players have 6 skills and 8 artifact slots.
- No hero will have a huge amount of CC abilities
- It will be possible to stop casting a skill.
- Players will have interrupt abilities
- You can have up to 15 abilities at once
- Every hero has 4 abilities, 2 additional abilities you can choose, 1 passive ability, 2 weapon abilities and up to 6 abilities from your artifacts
- Weapons are locked to heroes with the specific weapon spec
- Artifacts aren’t locked to heroes
Lore information revealed in the new article:
- The game’s planet is called Kwalat, and it takes place after a cataclym that had Kwalat as its center
- Elanien is confirmed to be a culture closely related to nature
- Faiden is a desert culture that highly values honor and valor
- Yorners is a culture that uses technology based on steam and highly values money
- The Quaddari is a dystopic cyberpunk culture
Info confirmed on the Discord server
- The game will have master loot, need/greed, free loot, random and personal loot systems
- There will be no flying mounts
- There will be new character releases after launch
- Rare crafting recipes and items will be dropped by bosses, and different versions of these will also be available in world drops
- Crafted gear will be some of the best items in the game, as well as high end dungeon and raid gear
- Castle sieges are planned, but not on release
- Around 40% of the game will be focused on leveling, with the other 60% being endgame content
- In-game damage meters are planned
- Automatic dungeon finder/teleportation is not planned
- The slower speed of the game is due to its greater focus on tactical combat
- Stealth abilities will not be permanent
- Raids will have different difficulties
- Open Beta will be something like a soft launch, with the possibility of progress not being wiped
- Game will have its own launcher
- Game won’t be region-locked
- The day/night and weather cycle will affect gameplay (taken from the interview on a russian MMO site)