Original Post – Here
Is there plans for player housing?
Yes, but after release
Will it be encourged to mainly have one character to play or will we be encourged to play multiple ones? Or is it possible to have just as much fun maining the same character for years to come as playing as multiple different ones.
You can do both but there’s enough of depth in each character (many ways build an rebuild your character)
Will you run a model similar to Destiny 2 where you have smaller content drops and battle pass every 3 months(seasons) with a bigger expansion once a year?
We are still working on it
How big is the map in km/units?
Can’t tell yet
Is there a way to change the color of armors and swords(dyeing them)
You’ll be able to get recolors for weapon and skins doing ingame activities
Is being on a higher position provide any advantage over other players like better vision?
Yes, if you on high ground you can see players on low ground, but they can’t see you
jumping gives you a slightly better view
My question is, for all of us WoW Rogue mains out there, can you tell us if this archetype exists, and if so, perhaps a little bit more about it?
We love rogues too. One of dwarf weapon specs will be played more like assassin. We’re currently focused on 6 heroes for CBT but in the next 6 heroes pack there will be more rogue/assassin heroes
What are the conditions to get mounts? Will we see them in the beta?
you need to reach certain level and have some ingame gold
Will there be attack move?
will there be shift queueing commands like in starcraft?
what sort of music do you guys listen to to draw inspiration into the game? (not taking about the actual game music)
Synthwave, daft punk and heavy metal
how will you prevent zerging when 12 people are in 3 parties rolling together?
we know about this issue, we won’t be making any content that incentives zerging. And there’s Karma
Will there be any sort of corpse runs?
will you be able to move the CAMERA(not player) with different binds like WASD?
Yes, you can rebind keys, we use arrow keys as default for that
what is your opinion on the difficulty of a game like say Everquest. ( corpses rotting, losing exp, deleveling, hell levels. Etc
We aim at WoW classic difficulty level
can you share any info about the crafting systems in the game? how many different crafting professions there will be and so on?
4 crafting professions (Weaponsmith, Constructor, Chemist, Mystic)
4 gathering professions (Skinner, Gatherer, Miner, Lumberjack)
When will the open beta starts (estimated date ) ? will there be wipes after the obt ?
As we decided on buy to play model, we think there will be several stages of CBT, and then release.
Hello 🙂 Will there be ways to increase drop rates for loot? For example magic find gear?
We have a farmer talents branch, you’ll be able to increase output from gathering professions and killing mobs.
Will there be things like mini games or other social activities?
We’re considering them, but not at this point while we’re focused on core features.
Will there be any attempts at closed arena pvp?
Yes, we’ll have arenas and battlegrounds
How do you guys see the future of the game, after release/additional tweaks after it? WoW-like expansions, maybe something else? Also a concern about the use of Unity for an MMO has been raised not too long ago on Discord, since it’s told to be less secure and generally not as good for this genre. What could you say about that?
Our next big update after release will be on guild halls, farms and player housing
Unity is technically one the best engines in the world. It evolved significantly over last two years. It’s a beast, don’t worry.
One, will PvP scaling be normalized (less gear dependency), either in the open world or instanced? Second, will there be some sort of PvP stat? Or will you able able to earn artifacts through PvP that will also be useful in raids and vice versa?
No PvP scaling
And yes you can get artifacts in Raids and use them in PvP and vice versa
Would you please tell us what other social profession will be in the game besides Sheriff and Hitman?
They are still in early dev stage so can’t share info on them yet
Will the game have a constant number of classes coming out?
Yes, we plan to do just that
is the game more inclined for pve activities or PvP?
should be balanced, they’ve said so before, you can get best gear from both pve and pvp, so you can play which you want. (answered by airmanfinly but “good” according to Eugene.)
Will there be a cap level?
level cap is 40
Can you reset your skill points/stat points? If this applies
You can reset points but can’t change talent trees once you chose them
Is there a trinity system ? Healer/tank/dps?
yes, there is the normal trinity (answered by airmanfinly but “good” according to Eugene.)
Will items impact on your abilities besides just numbers increase such as visuals or even effect?
items themselves can have active abilities (which I assume can have their own animations) but there hasn’t been said anything about items giving ambient animation effects or whether they effect your normal skills looks (answered by airmanfinly but “good” according to Eugene.)
Is it possible to reveal the secret and tell about one legendary item from the game?
Can’t share it yet
We know that the karma system will be implemented in the game and one of the players will be able to become a sheriff. Can you learn more about this system?
Sheriff will get clues to hunt down PKs. Killer can accept contracts from players to hit other players.
Will the game have really big bosses larger than the screen?
Yes, it is possible, some bosses will have several impact points
Heyho, I just wanted to ask how the gearing system works? It looks a lot like an ARPG, so wil the loot system be more akin ARPGs or more MMORPG like?
We have mechanics for random stats on item drop like in ARPGs, but drop level will be closer to MMORPG’s
Was wondering if professions will have a big impact on pve?Like will the player made gear be more sought after than raid/dungeon gear or vise versa?
Top level crafters (few people on server) will have a chance to craft raid-level gear.
Also with professions I’m am sure there will be gathering and and most games have bots/multiboxers abuse gather so just wondering how will bots and multiboxer be handled?
We’ll use our tools to identify and then will use ban hammer on em
Re:battlegrounds/arenas….What number of players in each team are these being designed for?
We are currently aiming at arena’s 1vs 1 and 2 vs 2 and battleground 12 vs 12 but it is still WIP
Will you support both Ranked (for example, using ELO ranks) and Unranked play?
Will there be a gearing system through PvP?
I was wondering when watching the latest gameplay if there will be an option to have the camera locked to a character (like Diablo)?
Yes, you can do it (most of the announcement trailer was shot this way)
Are champion kits overall the same difficulty?
Yes difficulty will be various for playing in different weapon masteries on different heroes
In terms of maximizing DPS are their champs that are ability focused in nature and some champs that are auto attacked focus?
You can build you hero in these different ways. ADC still use abilities to maximize autoattack damage in most games
What is your income model? Will there be any pay to win?
Buy to play, battlepasses(cosmetics), no pay to win
Will you have an Australian/Oceanic region servers? Low latency seems to be extremely important for the gameplay.
Yes, the company we’re partnering with on hardware infrastructure has servers in Oceania so I hope it won’t be a problem.
any updates on the possibility of linux support?
We’re focused on Windows right now, but I personally love Linux and also looking forward for this platform release. Unity does that anyway, it just takes more time.
Will be in corepunk mythic+ dungeons like in wow?
We’ll have similar mechanics in dungeons, but not exactly as mythic+
Will there be pet class(es)?
We have pet classes planned for release but not in our first CBT
What kind of thing could we expect a support to do?
Support will mostly work though control, slight heal and buffs and de-buffs (etc)
You stated in a previous QA that there won’t be permanent stealth (which confirms that there will be stealth in the first place), and that stealth will only be in short durations. How short are we talking, and how many heroes will have access to stealth?
stealth duration will be closer to DOTA 2 than to LoL, and no permanent WoW stealth
Are the starting regions connected with the chosen class/race?
The jump system will influence the battle dynamics? Can you dodge skills and attacks by jumping over or out of it?
You won’t be able to dodge skills with jumps
What are going to be craftable in Corepunk? Will we be able to craft cosmetics items?
Yes, you can craft cosmetic items
Will we be able to choose the same talent more than once? For example, if I want to select Mage 3 times, is it possible?
Yes, some talents are like that
Will you be able to mix and match cosmetics?
How long do you think will it take the average player to reach max level ?Also can you level doing mainly pvp (mainly battlegrounds i guess) ?
Around 80-100 hours to reach lev.40
Yes, you can level mainly on battlegrounds but it will take longer
Will there be a limit on how many people I can have in my guild????
We’re still testing it
Will guild have a Social City? Like a guild hall?
We’ll work on them after release, same priority level as farms and housing
What can we expect from open and close betas
20 level cap and 6 playable heroes
What are the spec requirements going to look like for corepunk?
on specs – we’re working on optimization so we’ll publish them a bit closer to test
How many characters can be created per account?
We haven’t decided yet, but there’ll a limit.
Is the game going to be solo or small-group-friendly to play?
There are solo dungeons you can spend majority of your time there, and most of content can me played by small groups
Other than the Orc with a minigun, will we have any other unconventional classes in Corepunk? Maybe a Samurai class for example? Sorry I just love katanas.
We have a great samurai skin on champion, with katana and everything
And are you guys considering implementing party mounts like in FF14 for example?
How about Ukrainian language in game? (Hi, from Kyiv 🙂 )
We’ll try to localize on as many of European and West regions as we can, but we don’t know how many we’ll manage on release yet.
How many players can be on the one realm/server?
still testing it (thousands)
How do you planned to avoid from RMT and gold/item sellers in game?
we’ll do our best
What about third party software for custom UI for example?
Any special programs or conditions for content creator? Mb some unique info or early access on test server?
We’ll have more info on that closer to CBT, right now we’re focused on development
Will we see some sort of resistance values – e.g. nature resistance?
We only have armor and magic resist
Hey Eugene, I want to know if some of the artifacts (besides weapons) will be class-specific, or will all artifacts be useable by all characters/classes?
Hey, All artifacts can be used by all chars/classes
Will artifact skills have damage or only utility such as movespeed etc?
Yes, there will be damage skills on artifacts
Do you already know how the pvp battlegrounds will work or can you tell something about it? Is there a level cap or scaling? What kind of BG are planned?
There will be several battleground mechanics like capture the flag, control points, deathmatch and we’re thinking about MOBA inspired three lanes map
Can I join it from everywhere or just from the city or something like that?
Just from cities
And how long will a fight normally take 1on1 (Time to kill without heal)
1 on 1 fight: Not as long as WoW and not as fast as in LoL